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Noillirk
Trivia

Noillirk and the case for the obvious answer

Noillirk at a glance

Noillirk asks a question most quizzes never ask: what would everybody else say? Seven survey prompts give you fifteen seconds each to name the reply a crowd would put first, and a pink krill riding balloons turns that score into altitude. This page covers the nine-answer board, the six tiers from Grounded to Sky High, the modes beyond the daily, and why the obvious answer usually wins.

How to play the Noillirk daily climb

  1. 1

    Start on the official address

    Open playdaily.org/noillirk, the only address its makers call official, and choose Daily, Classic or Endless. Daily gives everyone the same seven survey prompts for one UTC day with a single attempt. Press Begin ascent: a three-second count-in precedes a fifteen-second clock on every prompt. A climb takes about three minutes, needs no account and runs in any modern browser.

    One shared set, midnight UTC

  2. 2

    Read a crowd-survey prompt

    Read each prompt as a question put to a crowd, such as naming something people lose all the time. Hundreds of replies fit, but Noillirk pays for the one most people would say first. Your task is not to be clever; it is to name the ordinary word a hundred strangers would reach for before anyone thinks of a better one.

    Ordinary words beat clever ones

  3. 3

    Submit one judged answer

    Type one answer and press Climb. A judge checks it first: typos, plurals, slang and extra words are accepted, so a big fluffy blanket counts as blanket. The prompt's own words, catch-alls, jokes, nonsense and two answers in one are refused. A refused answer costs only seconds, and the clock keeps running for another try.

    Typos pass, hedging does not

  4. 4

    Score on six tiers

    Six tiers sit on a nine-answer survey board. Sky High is the number one reply at 100 points, Jet Stream covers second to fourth at 64, and Cloud Nine covers fifth to ninth at 32. Below the board are Kite at 16, Treetop at 8 and Grounded at 4; a pass or timeout is No Lift at zero. Off-board answers top out at Cloud Nine.

    Four to a hundred points

  5. 5

    Turn points into altitude

    Every point lifts the pink krill ten metres, so altitude is your score made visible. Seven Sky High answers make a perfect 700-point climb and 14 kilometres, above the airliners; clearing Everest takes about 514 points. The light follows height rather than your wall clock, and Endless carries on past the Karman line, the Moon and into deep space.

    Ten metres for every point

  6. 6

    Switch to another mode

    The other modes change the shape of a run, not the rules. Classic deals seven fresh prompts from a bank of about 2,400 as often as you like. Endless starts with three balloons: only a miss pops one, any accepted answer keeps them, and Sky High wins one back. Climb Together puts up to 30 people on one shared clock.

    Classic, Endless and Climb Together

  7. 7

    Copy a spoiler-free result

    After the seventh prompt the results screen lists each answer, its tier, your altitude and how you compared with players on the same prompts. Share copies a spoiler-free grid of coloured squares with no prompts or answers in it. Progress stays in your browser unless you sign in with a free Daily account, which also saves shop feathers.

    Coloured squares, no answers

Noillirk tips for a higher climb

  • Trust the obvious reply

    Keep the first thought. Most quizzes train you to reject the obvious answer, but Noillirk pays most for it. The survey crowd shares your ordinary associations, so the word that surfaces in a second is usually Sky High. Overthinking inside the fifteen-second clock tends to walk you away from the number one reply and toward a clever answer that only you would give. The board is built from exactly those ordinary first thoughts.

  • Picture two generations

    Picture a child and a grandparent answering beside you. The word both would say is usually the number one answer; the word only a specialist would choose tends to land Grounded. Take the joke everyone makes as well: asked what an auctioneer's baby might say first, the board's top answer is Sold, because almost everybody reaches for the same punchline.

  • Commit to a single word

    Never hedge with two answers in one. The judge turns away blanket and basket as readily as nonsense, but a refusal is not a penalty: nothing comes off your score and you can type again while the clock runs. Commit to one word, trust the generous handling of typos and plurals, and remember that a fair Grounded answer at four points still beats No Lift at zero.

  • Calibrate from coloured squares

    Read the share grid as data, not decoration. Two climbs can finish at the same altitude by very different routes, and seven coloured squares show where each gained and lost. One Sky High at 100 points is worth more than three Cloud Nine answers at 32. A realistic classic target is clearing Everest at 514 points, which needs at least two Sky High answers in the seven.

  • Prefer the broad word

    Say the general word. Asked what people lose, the crowd says keys, not car keys, and a breed loses to dog when a pet is requested. A broad term collects everyone who thought of any version of the thing, while a precise one splits that vote. Noillirk boards rank answers by how many people said them, so specificity is a tax on consensus that the six tiers make visible.

  • Choose, do not hunt

    Use the clock to choose, not to hunt. There is no bonus for speed in Noillirk: a Sky High answer typed in the last second scores exactly what one typed in the first does. When two candidates both feel obvious, spend the fifteen seconds weighing which the crowd puts first and take the plainer one. Otherwise commit early and leave room for a refused answer to be replaced.

  • Protect the three balloons

    In Endless, protect the balloons rather than the score. Three balloons are all you have, and only a miss pops one, whether the clock runs out or you press Pass. Any accepted answer keeps them, however low its tier, and every Sky High gives one back. An ordinary Cloud Nine typed with seconds to spare beats a long hunt for the perfect reply that ends with an empty box.

Noillirk compared with other daily games

Krillion

Consensus versus rarity

Krillion and Noillirk are mirror games from the same team, and the name is the joke: Noillirk is Krillion spelled backwards. Both put an open prompt on screen with hundreds of defensible answers, but Krillion pays for the answer almost nobody gives while Noillirk pays for the one everybody gives. A Krillion krill sinks toward an ocean trench; a Noillirk krill rises on balloons from a forest pond. Krillion gives a longer clock because hunting for rarity is a search; Noillirk's shorter one suits a judgment call.

Poople

Crowd judgment versus a path

Poople shows both the start word and the target, then asks for the shortest chain of four-letter words between them. Noillirk shows a survey prompt with no visible answer and asks you to predict a crowd. Poople is a route-finding puzzle where every step must be a real word; Noillirk is a judgment puzzle where hundreds of replies are fair and only their rank on a nine-answer board matters. One rewards vocabulary and planning, the other rewards reading people, and both fit into a short daily break.

Daily Tens

One reply versus a list

Daily Tens asks you to name all ten entries on a ranked list before five wrong guesses, then compares your result with other players by percentile. Noillirk wants just one answer per prompt: the most common reply on a nine-answer survey board, scored in six tiers. Both are free daily trivia games built around what a crowd would say, but Daily Tens tests recall of a fixed list while Noillirk tests a feel for the top of one. A Noillirk player stops at the first answer; a Daily Tens player has to keep going.

Noillirk FAQ

How many prompts make up one daily climb?

Seven. Every Noillirk daily deals the same seven survey prompts to all players, with fifteen seconds for each answer and one attempt per UTC day. A fresh numbered climb opens at midnight UTC.

What are the six scoring tiers worth?

Sky High, the number one answer, earns 100 points; Jet Stream covers second to fourth at 64; Cloud Nine covers fifth to ninth at 32. Off the board, Kite pays 16, Treetop 8 and Grounded 4. A pass or a timeout is No Lift and scores zero.

When does a fresh daily set appear?

At 00:00 UTC. The dailies have been numbered since the first one on 27 September 2026, and the start screen counts down to the next. Once played, the button becomes View results; Classic and Endless have no daily limit.

Where is the official Noillirk played?

Only at playdaily.org/noillirk, according to the game's makers. They state that other addresses using the Noillirk name are copies with their own prompts and rules, and they publish a guide to telling the two apart. Check the address bar before you sign in anywhere.

What does the judge do with an unlisted answer?

It checks that the reply fits the prompt. Typos, plurals and slang pass; catch-alls, jokes, nonsense and two answers in one are refused with a reason and no score penalty. An answer absent from the nine-answer board can reach Cloud Nine at most.

How does altitude relate to the score?

Every point lifts the krill ten metres. A perfect 700-point classic climb reaches 14 kilometres, and clearing Everest takes about 514 points. Endless mode keeps climbing past the Karman line at 1,800 points and the Moon at roughly 3,250.

Can I play again after finishing the daily?

Yes. Classic deals seven fresh prompts whenever you like, Endless runs until your three balloons are gone, and Climb Together puts up to 30 players in a live room. None of them changes that day's shared daily result.

Noillirk update notes

2026-11-12

Checked on 11 November 2026 against playdaily.org/noillirk and the Daily Games rules, daily and tips guides. They describe seven prompts on a fifteen-second clock, a nine-answer survey board, six tiers from Grounded to Sky High, ten metres of climb per point and a numbered daily at midnight UTC. The game page itself says twenty-five seconds and forty-player rooms, while four dated guides say fifteen and thirty; this page follows the guides and flags that discrepancy. The makers disown every other address using the name. No launch date or independent rating is published, so neither is claimed.

  • Seven prompts, fifteen seconds, six tiers, nine-answer board.

  • Ten metres per point; a perfect climb is 700 points.

  • One daily attempt at midnight UTC; playdaily.org/noillirk is official.

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